Cinema 4Dは、プロフェッショナルな3Dモデリング、アニメーション、シミュレーション、レンダリングのソフトウェアソリューションです。その高速でパワフル、柔軟で堅牢なツールは、デザイン、モーショングラフィックス、VFX、AR/MR/VR、ゲーム開発、そしてあらゆるタイプのビジュアライゼーションのプロにとって、3Dワークフローをよりスムーズで効率的なものにします。Cinema 4Dは、一人で作業しても、チームで作業しても、驚くべき結果をもたらします。
国内最大級の品揃え【DMMブックス】ロリポップ!
ファッション雑誌No.1 宝島社公式通販サイト『宝島チャンネル』
Maxon Cinema 4D 2024.4.0
Version 2024.4.0
Released Apr 10, 2024
Noteworthy changes / Bug fixes
New Features
Simulation
-
Refreshed Connector Object now supports dynamic objects of Rigid Body Simulations
-
Added functionality to automatically generate multiple connections on several objects from a single instance
-
Legacy Connectors will be compatible
-
-
External Cache supported for each simulation types
-
Aerodynamic Forces allows defining lift and drag effects
Particles
-
New approach towards particle simulation as part of our unified simulation system
-
Shared simulation environment with Cloth, Rope, Pyro, Soft Bodies, and Rigid Bodies
-
Easily create particles systems in a simple logic tree setup in the object manager
-
Emission controls include shot, constant, and pulse from shapes, meshes, and splines
-
Ability to reproduce new particles from existing source particles inheriting its properties
-
Conditions define particle attributes and behaviours including its own particle properties, time conditions, and field conditions.
-
Grouping particles to be used with any generator or deformers that accept Point/Particle objects as input
-
Grouping doubles as specialized condition objects to be affected by modifiers nested in it
-
Modifiers include: Forces, Math, Kill, Pyro, Colour Mapper, Data Mapper, Size, Look, Spin, Turn, Switch Group
-
Proximity-based modifiers include: Flock, Blend, Stick, Collide, Surface Attractor, Predator Prey
-
Caching particle simulations supported through alembic
-
GPU Accelerated and CPU Supported
-
Redshift rendering compatible using the Redshift Object tag
Animation
-
Trackfield – a solid field using animation tracks to remap other fields
Modeling
-
VAMP (VertexMap Attribute Management Processor) renamed to Property Transfer
-
Live Property Transfer on Tags from from one to another object
-
Supported tags are:
-
Point, Edge and Polygon Selections
-
Vertex Map, Vertex Color, Normal and UV tag.
-
-
-
A new option to keep spacing using the Smooth Edge tools
-
Mesh checker supports highlighting triangles and n-gons
Asset Browser
-
Navigation improvements, breadcrumbs to navigate between different sections and hierarchies
-
Place Tool as the default when dragging an asset from the Asset Browser
-
Create a dome light automatically by dragging in an HDRI from the Asset Browser
Exchange
-
glTF supports importing Pose Morph animations
-
Split Meshes is added to control glTF mesh structures
-
Export Adobe Substance outputs as a TIFF file
Scene Nodes
-
Production Ready
-
Node Assets Version Pinned by Default: The version you choose is the version we use to ensure your renders remain consistent.
-
Repair Missing Node Assets with a simple Project Reload rather than Cinema 4D Restart
-
Assets store their name, ID, and source database name so that they are easier to track down if they go missing.
-
-
Workflow Enhancements
-
Output Geometry Command makes it easier to build & debug step through your node setups.
-
Icons in the Object Manager (OM), Attributes Manager (AM), and Project Asset Inspector (PAI) to indicate node assets are Missing or in an Error State.
-
“Dummy Tags” for new properties/selections created by Nodes Modifiers now appear on the objects they are modifying so you can use them in other setups.
-
-
Bug Fixes and Cleanup
-
Resample Spline Node
-
Support for Line/Spline with Zero Points
-
-
Geo Property Get/Set
-
Removed “Vertex” mode to ensure predictable results.
-
-
Backdrop now consistently added to the Objects Manager (OM).
-
Bug Fixes
Animation
- Fixed a stability issue when loading scenes by dropping them onto the Cinema 4D icon
- Fixed an issue with the Key Reducer where applying the function made the Timeline and the object disappear
- Fixed an issue with the Skin deformer affecting polygon Normals differently on Windows and macOS machines
Asset Browser
- Fixed an issue with the Asset Browser where assets with the same name would change their position in the item overview area after downloading
- Fixed an issue with the Asset Browser and Node Editor not listing all relevant Nodes when searching for Topology
Character Animation
- Fixed an issue with the Pose Morph tag where correctional Pose Shape Deformations disappeared randomly
- Fixed an issue with joint animations where the animation would stutter after joints with fields were baked
- Fixed an issue with joints where controlling the falloff using fields was not possible
Command Manager
- Fixed an issue with the Commander displaying several instances of a Cache Tag Proxy which had no function
Deformer
- Fixed an issue with the Proximal shader not working correctly in the Displacer deformer
Exchange
- Fixed an issue with Go ZBrush import where Vertex Colors from ZBrush were missing when importing into a Standard material
- Fixed an issue with Blender import where lights imported in USD format had the wrong orientation
- Fixed an issue with imported ZBrush polygroups whose borders became blurred after an Inset operation
- Fixed an issue were only the assigned license was displayed in the Maxon Account mode
- Fixed an issue with SolidWorks CAD import where colors were missing in Cinema 4D
- Fixed some issues with OBJ import not loading an included Vertex Color Map
- Fixed some issues with Substance import via Drag & Drop
- Fixed an issue with Go ZBrush export where cache files were written to the wrong path
- Fixed an issue with Go ZBrush exchange where duplicated objects kept their IDs, causing consistency problems
- Fixed an issue with OBJ export where objects in the exported file were given different names
- Fixed an issue with Go ZBrush exchange where only the Emission channel of the GoZ Standard Material could be displayed in the Viewport
- Fixed an issue with CAD import where objects from imported IGES and STEP files had no UV tags
- Fixed an issue with Substance import where materials were named incorrectly when the Standard or Physical Renderer was selected
- Fixed an issue with USD export where the frame rate of exported animations was incompatible with other application
- Fixed an issue with substances where no material was created when dragging & dropping an asset from the Asset Browser to the Material Manager
- Fixed an issue with the Send to Allplan menu command not working any more
- Fixed a stability issue when exporting files in USDA format
- Fixed an issue with Color Management where existing settings were overwritten when merging scenes
- Fixed an issue with the Basic Color Management configuration of Redshift materials
Forger Plugin
- Fixed an issue with Forger export corrupting the Figure primitive object
- Fixed an issue with Forger export where deformed splines in Lathe and Sweep objects were exported undeformed
Hair
- Fixed an issue with the Hair object where the Count of the guides would not update if the Length or Segments settings were previously changed
Interface
- Fixed an issue with the shortcut keys for navigating in the Viewport that would insert their respective shortcut number into text input fields during navigation
- Fixed an issue with the interface layout where no layout was highlighted at startup
Modeling
- Fixed an issue with the Loop Selection tool in edge mode where deselecting a segment of a Partial Loop would select only the clicked single edge instead of the segment
- Fixed an issue with Go ZBrush where scene files created in Cinema 4D for Windows could not be sent to ZBrush on macOS and vice versa
- Fixed a stability issue with incorrect geometry
- Fixed a stability issue with Point mode
- Fixed a stability issue with Symmetry
- Fixed an issue with the Level of Detail object whose User Interface elements were not positioned correctly in the Attribute Manager
- Fixed a stability issue with the Line Cut tool
- Fixed a stability issue with the Convex Hull Node not working properly with the Placement tool
- Fixed an issue with the Loop Selection tool in Polygon mode where single polygons could not be deselected
- Fixed an issue with the Line Cut tool creating unintended points when moving the mouse cursor too fast
- Fixed an issue with Mesh Checking where resolving Non-Manifold edges caused polygon Normals to flip
- Fixed an issue with Symmetry where the tangents of spline points were not mirrored correctly
- Fixed an issue with Symmetry where enabling the Keep Parametric option would break mirrored cloners
- Fixed an issue with Point Indexes where no indexes were displayed in the Viewport for parametric splines
- Fixed an issue with user interaction where a lengthy Subdivide process could not be interrupted by pressing Esc
- Fixed an issue with the Thicken tool that did not respond finely enough to mouse movement at very high zoom factors in the Viewport
- Fixed an issue with the Mesh Checking tool where clicking the Color Chooser brought another window to the foreground instead
- Fixed an issue with Symmetry where the Create Point command worked only on the mirrored side of a spline
- Fixed an issue with the Paint Tool missing the radius indicator circle
- Fixed an issue with the Symmetry object where enabling the Weld option caused child objects to change their position
- Fixed an issue with the Phong tag where the Uniform Style setting was causing breaks in the shading
- Fixed an issue with the Close all Holes command not working properly for all holes in the mesh
- Fixed an issue with the Disconnect spline tool whose settings button had no function
- Fixed an issue with the Connect object applying its old algorithm whenever 5% of the mesh consisted of N-gons
- Fixed an issue with the Bridge tool not working when trying to bridge parallel polygons on the outside of a mesh to create an opening
- Fixed an issue with the Polygon Island to Objects command causing an offset for the resulting objects
MoGraph
- Fixed an issue with the Matrix object not appearing in the Viewport
- Fixed an issue with spline instances not appearing live in the Viewport when used in a spline mask
- Fixed an issue with the Python Effector causing very slow responses to interaction in the Viewport
- Fixed an issue with the Hull Only parameter of Voronoi Fracture
- Fixed an issue with Voronoi Fracture where Geometry Glue did not function properly with animated falloff
- Fixed an issue with Rendering where the render result from the Command Line was different from the render result in the Picture Viewer
- Fixed an issue with the MoGraph Multi Shader producing incorrect render results
- Fixed an issue with the Python effector not working properly in combination with the legacy Falloff system
Nodes
- Fixed an issue with the Polygon Bevel Node adding unwanted Phong edge breaks
- Fixed an issue with the Points Info Node providing wrong results for the Polygons Edges output
- Fixed an issue with Floating Nodes displaying no port data in the Attribute Manager
- Fixed an issue with the Extrude Modifier capsule when used with Node-generated geometry in the Object Manager
- Fixed an issue with the Backdrop primitive created in the Node Editor instead of the Object Manager
- Fixed an issue with the 7-Segment Display asset not working properly
- Fixed an issue with Asset management where no error message was shown when a font required by a scene Node was missing
- Fixed an issue with the Delete Node removing spline points in Polygon mode
- Fixed an issue with the Symmetry Node missing its own icon
- Fixed a stability issue with the Delete Node and the 7-Segment Display asset
- Fixed some spelling mistakes in the Spline Type dropdown menu of the Assemble Spline and Spline Type Nodes
- Fixed an issue with the Create Normals if Missing Node which was missing another asset
- Fixed an issue with the Geometry Properties Get Node not respecting topology when determining Normals
- Fixed an issue with the Geometry Property Get Node not handling errors properly
- Fixed an issue with the Resample Spline Node when the Keep Points option was enabled
- Fixed some issues with the Resample Spline Node in Step and Count mode
- Fixed an issue with the Geometry Property Set Node where an error state was still displayed even after the error was fixed
- Fixed an issue with the Resample Spline Node sorting the spline points in the wrong order
- Fixed an issue with the Resample Spline Node not following the original spline shape
- Fixed some issues with the Geometry Property Set Node not using fallback values properly
- Fixed an issue with the Loop Selection Node not working with inputs from other Nodes
- Fixed an issue with the Neutron spline generator that caused Redshift to constantly restart its Interactive Preview Rendering
- Fixed an issue with the Vertex Color Tag whose colors were imported incorrectly by the Geometry Property Set Node
- Fixed an issue with the Spline Property Interpolate Node where no type was set at creation
- Fixed a stability issue with the Geometry Property Set Node
- Fixed an issue with Spline capsules created in Cinema 4D 2023 caused an error in Cinema 4D 2024
Node Editor
- Fixed an error with connecting an already connected database would cause a redundant error dialog
- Fixed an issue with the Node Editor where changes in a propagated input port did not trigger a Viewport update
- Fixed an issue with the Color Chooser where each step of a color adjustment process created an Undo history entry
Object Manager
- Fixed an issue with the Object Manager where the Make Editable command would remove a Null object at the bottom of the hierarchy
- Fixed an issue with the Object Manager where using Ctrl+Drag would place the created duplicate as a child object in the hierarchy
- Fixed an issue where the Copy Tag to Children Command would destroy the UV coordinates of child objects
Objects
- Fixed an issue with the Viewport Solo function not working with nested Generator objects
Fixed a stability issue when loading large scenes
Other
- Fixed a stability issue when adding spline points to an empty Spline object
Picture Viewer
- Fixed an issue with the Viewport renderer where Color Management was clipping the maximum brightness levels
- Fixed an issue with the Picture Viewer not showing Multi-Pass render results
- Fixed an issue with the Picture Viewer not showing Arbitrary Output Variables (AOVs)
- Fixed an issue with the Picture Viewer not displaying the pixel aspect ratio correctly
Project Asset Inspector
- Fixed an issue with the Project Asset Inspector not changing directory paths for the Volume Loader
- Fixed an issue with the Project Asset Inspector not fixing the directory path of the Pyro Cache even after correcting its location
Python
- Fixed an issue with the Python Interpreter
- Fixed an issue with creating and converting a Datatype
- Fixed an issue with maxon.AssetTypes missing some asset types
- Fixed an issue with calling maxon.Class.GetId()
- Fixed an issue with calling the attribute maxon.Nodes.AssetID
- Fixed an issue with the type of the argument #relativePath of maxon.GraphNode.FindInnerNode
- Fixed an issue with GraphNode::SetValue moving the Id/Internedld values
- Fixed an issue with some missing enums
- Fixed an issue with Python where the layer for a Capsule object could not be defined by a script
Redshift
- Fixed an issue with a Redshift Perspective camera whose presets could not be deleted from a newly created database
- Fixed an issue with the Redshift camera where animating the Shift parameter caused problems with the object axis
- Fixed an issue with the Redshift renderer when using an emitter generating rigid bodies with Motion Blur enabled
- Fixed a stability issue when quitting C4D while Redshift Render View was rendering.
Scene Layout Tools
- Fixed an issue with the Place Tool where the identical modifier keys CTRL and CMD behaved differently under macOS
- Fixed an issue with the Place Tool swapping Instance and Reference Objects
Simulation
- Fixed an issue with Rope simulation where the Curly option had no effect
- Fixed an issue with Pyro simulation where the Pyro effect disappeared when enabling Rigid Body Dynamics
- Fixed an issue with Pyro simulation where no volumes could be loaded into the Initial Volume Set
- Fixed an issue with Cloth simulation where the Initial State defined in Dress mode was ignored during simulation
- Fixed an issue with the MoGraph Selection of Rigid Body not working with Cloner objects in Multi-Instance mode
- Fixed an issue with the Rigid Body simulation tag where the command Convert Object Cache to Alembic had no function
- Fixed an issue with the Rope simulation tag ignoring the Mass property
- Fixed an issue with the Field Force object behaving differently than expected
- Fixed a stability issue with the Particle Emitter object
- Fixed a stability issue with Pyro simulation and splines
- Fixed a stability issue with Rigid Body and Voronoi Fracture
- Fixed an issue with Pyro simulation where the Density color did not match an assigned Vertex map
- Fixed an issue with Cloth simulation where the Legacy Solver was not working properly
- Fixed a stability issue where memory corruption occurred when playing an animation
- Fixed an issue with Pyro simulation not displaying in the Viewport when created in an empty scene
Timeline
- Fixed an issue with the Timeline where it was not possible to select multiple animation tracks using keyboard shortcuts
- Fixed an issue with the Timeline where some F-Curve track points could not be selected in Auto-Relative scaling mode
- Fixed an issue with the Timeline where changing an F-Curve key in the Attribute Manager did not update the corresponding handles
- Fixed an issue with the Timeline where the navigation icons would not work in the Dope Sheet view when the track list was scrolled down
- Fixed an issue with the Timeline where keys could not be dragged in the F-Curve view without being selected first
- Fixed an issue with the Timeline where all curves were offset after switching from Dope Sheet to F-Curve view
- Fixed an issue with the Timeline where the Filters list contained an unused legacy filter
- Fixed an issue with the Timeline where moving the Region Tool outside the Timeline window boundaries or redrawing the region would corrupt the track curves
- Fixed an issue with the Timeline where the Frame All command would not display all keys
- Fixed an issue with the Timeline where the number of selected keys was displayed incorrectly
Viewport
- Fixed an issue with Color Management where texture interpolation in the Viewport was incorrect in Basic mode
- Fixed an issue with the Viewport where Constant shading was not working properly in Redshift mode
アップデート情報元
https://support.maxon.net/hc/en-us/sections/4405723907986-Cinema-4D