Stellariumは、Linux、Windows、macOSで動作しGNU General Public Licenseで提供しているプラネタリウムフリーソフトウェアである。 夜空の実時間処理レンダリングにOpenGLを採用している。2006年にSourceForgeの「今月のプロジェクト」に選ばれた。
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Stellarium 1.22.5
Version 1.22.5
Released Dec 26, 2022
Noteworthy changes / Bug fixes
Full list of changes:
- Added support elongation in ecliptic longitude for Pointer Coordinates plugin (GH: #2700)
- Added Bahai calendars (GH: #2898)
- Added Chinese calendar and derivatives (Japanese, Korean, Vietnamese) (GH: #2898)
- Added linebreaks to excessively long calendar output lines in Calendars plugin (GH: #2898)
- Added new projection: plate carree (GH: #2856)
- Added options to allow limiting nomenclature to the terminator zone (GH: #2790)
- Added translation hints in Calendars plugin
- Added names of Vietnamese Solar Terms in Calendars plugin
- Added support for anisotropic filtering of textures (GH: #2881)
- Added context support for proper names of pulsars
- Added Noto fonts (GH: #2877)
- Added new sky culture – Seri (GH: #2863)
- Added new sky culture – Tikuna (GH: #2812)
- Added new sky culture – Greek (Dante)
- Added one extra check for updates Satellites (GH: #2860)
- Added temporary hook for Qt5-based macOS bundles (GH: #2890)
- Added support new archive formats for generator of source packages (GH: #2820)
- Added support the Region parameter for skycultures (GH: #2760)
- Added indicator of max exposure time for moving objects in Oculars plugin (GH: #2789)
- Added new sky culture – Modern (IAU) (GH: #2835)
- Added scaling stars on a HiDPI devices (GH: #2846)
- Added 4 new sets of navigational stars
- Fixed minimum system version for macOS bundle
- Fixed typos in the rest of the codebase (GH: #2862)
- Fixed compilation without PCH
- Fixed missing translatable text for calendars
- Fixed missing signals after changing properties for nomenclature
- Fixed properties in the GUI for nomenclature
- Fixed the build of SUG on Ubuntu 20.04
- Fixed naming: Starlore -> Sky Culture
- Fixed man pages for bundle in macOS
- Fixed setting versions of packages in Windows
- Fixed link to the latest Stellarium User Guide
- Fixed checking updates of Stellarium
- Fixed context for term
- Fixed version numbers for macOS bundle (GH: #2805)
- Fixed wobble of small objects like Callisto or Thebe (GH: #2809)
- Fixed a seam that appears between floor and sides of old-style landscapes when multisampling is on
- Fixed planet shader on GLSL 1.00
- Fixed loading star names for Hawaiian Starlines SC (GH: #2808)
- Fixed renamed properties (Oculars plugin)
- Fixed a few more renamed timezones
- Fixed Observer altitude in Satellites plugin (GH: #2848)
- Fixed typos in the src/ subdirectory (GH: #2857)
- Fixed typos in the plugins/ subdirectory (GH: #2858)
- Changed Calendars plugin: Roman Calendar – print years AUC in Roman numerals (GH: #2898)
- Changed core: switch LandscapeSpherical to fragment-shader-based direction computation (GH: #2908)
- Changed core: switch LandscapeFisheye to fragment-shader-based direction computation (GH: #2908)
- Changed core: avoid the seam in spherical landscape for GL<3.3 by sacrificing mip mapping (GH: #2908)
- Changed core: avoid crash when sky culture ID is wrong
- Changed core: undo extraneous gamma encoded in moon_4k texture
- Changed core: silence Angle shader compilation warnings
- Changed core: rename vectors methods length and lengthSquared into norm and normSquared (GH: #2795)
- Changed core: remove overrides of StelProjector::project from Stereographic and Hammer projections
- Changed core: reduce the clutter when converting MatXd to MatXf
- Changed core: simplify cloning of Mat4dTransform, maintain equality of transfoMat{,f} up to static_cast
- Changed core: pass a double-precision vector to StelSkyDrawer::postDrawSky3dModel instead of a single-precision one (GH: #2844)
- Changed core: move initial window resizing logic out of StelGLWidget::initializeGL() (GH: #2832)
- Changed core: store the flag on whether current OpenGL context is ES in GLInfo (GH: #2847)
- Changed core: set default GLES float precision in fragment shaders to mediump (GH: #2847)
- Changed core: add support for loading StelVertexArray into StelOpenGLArray (GH: #2847)
- Changed core: store vertex to Altitude&Azimuth position conversion matrix in Mat4dTransform (GH: #2847)
- Changed core: add support for using StelProjector::project analogue in shaders (GH: #2847)
- Changed core: add a method to compare projections of StelProjector (GH: #2847)
- Changed core: make MilkyWay project its vertices in a vertex shader instead of doing it on the CPU (GH: #2847)
- Changed core: add support for using StelProjector::unProject analogue in shaders (GH: #2847)
- Changed core: render Milky Way calculating view direction per fragment (GH: #2847)
- Changed core: render Zodiacal light calculating view direction per fragment (GH: #2847)
- Changed core: don’t try to render a Planet whose textures are not all loaded
- Changed core: load Planet textures synchronously (GH: #2854)
- Updated orbital elements for minor bodies of Solar system
- Updated the default list of satellites
- Updated the default catalog of exoplanets
- Updated the default catalog of pulsars
- Updated the default list of locations
- Updated list of planetary features
- Updated DSO catalog: LBN 770 and LBN 772 are synonyms and both have coordinates as LBN 771
- Updated DSO names
- Updated Greek (Almagest) SC: a line in CrB added
- Updated Modern and Modern (IAU) SC: typo fixes
- Removed English (India) language
アップデート情報元ページ
https://github.com/Stellarium/stellarium/releases